Be a Pirate Best Game Passes: What They Cost and How to Choose
The PIRATE STORE lists four Be a Pirate passes with gift prices from 249 to 449 Robux — 2x Experience, Big Cargo Hold, VIP Captain and 2x Treasure Value. See what each name points at and how to pick the right one.
Quick answer
Be a Pirate's PIRATE STORE lists four named passes in its Gifts tab: 2x Experience (249 Robux), Big Cargo Hold (299 Robux), VIP Captain (399 Robux) and 2x Treasure Value (449 Robux). These are the gift prices shown when the store was checked, so confirm current prices and availability in the live store before spending.
Where to find the passes
Be a Pirate sells its paid items in the PIRATE STORE, labeled "Treasures for daring captains · paid with Robux". The store is split into tabs — Cosmetics, Passes, Legends, Boosts, Gold, Server, Maps and Gifts — and the Gifts tab is where the four passes below are listed with their gift prices.
One detail worth knowing before you compare prices: a gift price is what the tab showed for sending a pass to another player. The price to buy a pass for yourself can differ, and availability can change, so check the pass's own listing in the live store before you pay.
The four passes and their gift prices
Listed from cheapest to most expensive:
| Pass | Gift price | What the name points at |
|---|---|---|
| 249 Robux | Doubled experience gain — the pick if leveling up is your priority (see the experience guide) | |
| 299 Robux | More cargo capacity — for voyages where your hold fills up before you are ready to sail home (see the cargo hold guide) | |
| 399 Robux | A VIP-style package; the name alone does not say what is included, so read its store description | |
| 449 Robux | Doubled treasure value — for a playstyle built on selling loot (see the selling guide) |
The names tell you what each pass is about, but the exact effects and numbers live in each pass's description in the store. This page covers the names and gift prices; treat the in-store description as the final word on what you get.
How to choose the right pass
Match the pass to how you actually spend your time on the water:
Decision guide
Whichever looks tempting, open it in the store and confirm what it does before buying. A pass is only worth its Robux if it boosts the part of the game you play most.
Free routes worth trying first
Game passes are optional. Be a Pirate pays out in-game cash every day through the DAILY REWARDS panel — "Sail in every day - the loot grows with your streak!" When checked, the Week 1 schedule started at $1,600 plus 10 planks on Day 1 and climbed to a $7,800 jackpot on Day 7, with the claim button counting down to the next day's reward. That steady income funds ships and gear without spending anything, and it is a fair baseline for judging whether a pass is worth real money to you. For a fuller plan, see the progress-fast guide, and check the codes page for free rewards before you spend.
Related Guides
Experience Guide: How to Earn EXP & Level Up
See every way to earn EXP, from passive sailing to tutorial rewards, and what each level-up gives your pirate.
Cargo Hold: Capacity & What to Do When Full
Understand your ship's hold limit, what the Stored in Hold counter means, and what to do when the hold fills mid-run.
How to Progress Fast (and in What Order)
Follow the activity order that turns digging, selling and ship combat into fast coin flow and steady progression.