Be a Pirate Experience Guide: How to Earn EXP and What Leveling Up Gives You
How to earn EXP in Be a Pirate and what leveling up gives: sailing around awards EXP on its own, the tutorial's objectives came with level-ups on a new save, and each level-up shows stat gains like health and strength.
Quick answer
You earn EXP in Be a Pirate by simply playing: sailing around awards EXP on its own, and the tutorial's objectives came with level-ups on a new save. Every level-up announces itself with a LEVEL UP! notice showing your stat gains.
- Sail anywhere — you get EXP every time you just sail around, with no fight or destination required.
- On a new save, the tutorial walked its player into level-ups: talking to Old Finn reached Lv 2, and sinking the Pirate Rowboat - Lv1 for SINK THE PIRATE BOAT! also paid loot and another level-up.
- Expect different-sized gains: the tutorial's Lv 2 notice granted +4 Health and +2% Strength, while a level-7 gain read +9 strength.
How you earn EXP in Be a Pirate
Experience in Be a Pirate comes from playing, not from a side hustle: normal play feeds it to you.
Sail around. You get EXP every time you just sail around, so time on the water counts even without a fight or a destination attached. One captain's first session shows how naturally this stacks up: they hit levels 3, 4, 7 and 8 while sailing between islands, digging up treasure and otherwise just playing the game. If you want somewhere to steer while the EXP ticks in, the Be a Pirate treasure locations list points you at digging spots.
Play through the tutorial. On a new save, the tutorial's early steps came with level-ups. Swimming to shore and talking to Old Finn on Starter Island unlocked your raft with a LEVEL UP! notice straight to Lv 2 — that notice granted +4 Health and +2% Strength — and queued SAIL TO THE SMALL ISLAND as the next objective. A little later, the SINK THE PIRATE BOAT! objective sent a Pirate Rowboat - Lv1 after you; it shoots back, and sinking it rewarded loot and another level-up. Those are the tutorial's own beats on one new save, so treat them as what happened there rather than a promise that every objective or sunken boat repeats the payout. When you get there, the Be a Pirate combat guide covers fighting and the Be a Pirate sailing guide covers life at the helm.
What leveling up gives you
Every level-up announces itself with a LEVEL UP! notice listing your stat gains. The amounts differ from level to level rather than following one fixed formula: the tutorial's Lv 2 notice granted +4 Health and +2% Strength, while a level-7 gain seen in early play read +9 strength. Early levels so far have paid out Health and Strength increases — read each notice to see what your new level actually gave.
The paid option, if you want it
The Pirate Store's Gifts tab lists a 2x Experience gift at 249 Robux, alongside VIP Captain (399 Robux), 2x Treasure Value (449 Robux) and Big Cargo Hold (299 Robux). The listing is what's confirmed — the gift's in-game effect wasn't demonstrated — and it's an optional purchase either way, since normal play was already producing steady level-ups. The Be a Pirate best game passes guide compares the other paid perks.
For the wider picture of moving through Be a Pirate quickly, see how to progress fast.
Related Guides
How to Progress Fast (and in What Order)
Follow the activity order that turns digging, selling and ship combat into fast coin flow and steady progression.
Companions: How to Recruit Crewmates & What They Do
Learn how to recruit crewmate companions, how many crew slots you have, and what your recruited crew does aboard.
Best Game Passes: Prices & How to Choose
Compare the four PIRATE STORE passes, from 2x Experience to Big Cargo, and decide which are worth your Robux.